#include <VboManager.h>
Public Attributes | |
| string | filename |
| The filename. | |
| GLuint | vertexId |
| The OpenGL id of the vertex buffer. | |
| GLuint | normalId |
| The OpenGL id of the normals buffer. | |
| GLuint | texCoordId |
| The OpenGL id of the texture coordinates buffer. | |
| vector< Vector > | vertex |
| The vertex raw data. | |
| vector< Vector > | normal |
| The normal raw data. | |
| vector< Vector > | texCoord |
| The texture coordinate raw data. | |
| vector< struct triangle > | triangle |
| The triangle index raw data. | |
| vector< struct triangle > | texTriangle |
| The triangle index raw data. | |
| Uint32 | count |
| The number of objects using this VBO. | |
| string vboEntry::filename |
The filename.
| GLuint vboEntry::vertexId |
The OpenGL id of the vertex buffer.
| GLuint vboEntry::normalId |
The OpenGL id of the normals buffer.
| GLuint vboEntry::texCoordId |
The OpenGL id of the texture coordinates buffer.
| vector<Vector> vboEntry::vertex |
The vertex raw data.
| vector<Vector> vboEntry::normal |
The normal raw data.
| vector<Vector> vboEntry::texCoord |
The texture coordinate raw data.
| vector<struct triangle> vboEntry::triangle |
The triangle index raw data.
| vector<struct triangle> vboEntry::texTriangle |
The triangle index raw data.
| Uint32 vboEntry::count |
The number of objects using this VBO.
1.5.6