triangle Struct Reference

Management class for all vertex buffer objects used within the game. More...

#include <VboManager.h>

List of all members.

Public Attributes

Uint32 vertex1
 First vertex.
Uint32 vertex2
 Second vertex.
Uint32 vertex3
 Third vertex.


Detailed Description

Management class for all vertex buffer objects used within the game.

Provides mesh loading and vbo registration for all objects. A triangle consistiong of three vertices in 3-space

Used to represent 3-space and 2-space triangles e.g. by the Mesh.


Member Data Documentation

First vertex.

Second vertex.

Third vertex.


The documentation for this struct was generated from the following file:

Generated on Mon Jul 7 13:30:35 2008 for Firefly by  doxygen 1.5.6