rboEntry Struct Reference

Management class for all render buffer objects used within the game. More...

#include <RboManager.h>

List of all members.

Public Attributes

string identifier
 Name with which this RBO is identified.
GLuint glId
 Internal OpenGL name for the RBO.
Uint32 count
 Number of Objects using this RBO.
GLuint width
 Buffer width.
GLuint height
 Buffer height.
GLuint channels
 Buffer channels (bytes per pixel).


Detailed Description

Management class for all render buffer objects used within the game.

Provides RBO registration for all objects.

The actual RBO data


Member Data Documentation

Name with which this RBO is identified.

Internal OpenGL name for the RBO.

Number of Objects using this RBO.

Buffer width.

Buffer height.

Buffer channels (bytes per pixel).


The documentation for this struct was generated from the following file:

Generated on Mon Jul 7 13:30:35 2008 for Firefly by  doxygen 1.5.6