#include <GlRenderer.h>
Public Attributes | |
| GLboolean | depth_texture |
| true if ARB_depth_texture is available | |
| GLboolean | shadow |
| true if ARB_shadow is available | |
| GLboolean | vertex_program |
| true if ARB_vertex_program is available | |
| GLboolean | fragment_program |
| true if ARB_fragment_program is available | |
| GLboolean | vertex_buffer_object |
| true if ARB_vertex_buffer_object is available | |
| GLboolean | shader_objects |
| true if ARB_shader_objects is available | |
| GLboolean | vertex_shader |
| true if ARB_vertex_shader is available | |
| GLboolean | fragment_shader |
| true if ARB_fragment_shader is available | |
| GLboolean | shading_language_100 |
| true if ARB_shading_language_100 is available | |
| GLboolean | point_sprite |
| true if ARB_point_sprite is available | |
| GLboolean | fragment_program_shadow |
| true if ARB_fragment_program_shadow is available | |
| GLboolean | framebuffer_object |
| true if GL_EXT_framebuffer_object is available | |
A very basic object to realize 3d rendering via OpenGL The currently available extensions
| GLboolean glExtensions::depth_texture |
true if ARB_depth_texture is available
| GLboolean glExtensions::shadow |
true if ARB_shadow is available
| GLboolean glExtensions::vertex_program |
true if ARB_vertex_program is available
| GLboolean glExtensions::fragment_program |
true if ARB_fragment_program is available
| GLboolean glExtensions::vertex_buffer_object |
true if ARB_vertex_buffer_object is available
| GLboolean glExtensions::shader_objects |
true if ARB_shader_objects is available
| GLboolean glExtensions::vertex_shader |
true if ARB_vertex_shader is available
| GLboolean glExtensions::fragment_shader |
true if ARB_fragment_shader is available
| GLboolean glExtensions::shading_language_100 |
true if ARB_shading_language_100 is available
| GLboolean glExtensions::point_sprite |
true if ARB_point_sprite is available
| GLboolean glExtensions::fragment_program_shadow |
true if ARB_fragment_program_shadow is available
| GLboolean glExtensions::framebuffer_object |
true if GL_EXT_framebuffer_object is available
1.5.6