#include <FboManager.h>
Public Attributes | |
| string | identifier |
| Name with which this FBO is identified. | |
| GLuint | glId |
| Internal OpenGL name for the FBO. | |
| GLuint | width |
| Buffer width. | |
| GLuint | height |
| Buffer height. | |
| GLuint | channels |
| Buffer channels (bytes per pixel). | |
| Uint32 | count |
| Number of Objects using this FBO. | |
| GLuint | colorAttachmentCount |
| Number of color attachments. | |
| vector< GLuint > | colorAttachmentTexture |
| Color attachment points. | |
| Rbo * | depthAttachmentRbo |
| Depth attachment point. | |
Provides FBO registration for all objects.
The actual FBO data
| string fboEntry::identifier |
Name with which this FBO is identified.
| GLuint fboEntry::glId |
Internal OpenGL name for the FBO.
| GLuint fboEntry::width |
Buffer width.
| GLuint fboEntry::height |
Buffer height.
| GLuint fboEntry::channels |
Buffer channels (bytes per pixel).
| Uint32 fboEntry::count |
Number of Objects using this FBO.
Number of color attachments.
| vector<GLuint> fboEntry::colorAttachmentTexture |
Color attachment points.
Depth attachment point.
1.5.6