fboEntry Struct Reference

Management class for all frame buffer objects used within the game. More...

#include <FboManager.h>

List of all members.

Public Attributes

string identifier
 Name with which this FBO is identified.
GLuint glId
 Internal OpenGL name for the FBO.
GLuint width
 Buffer width.
GLuint height
 Buffer height.
GLuint channels
 Buffer channels (bytes per pixel).
Uint32 count
 Number of Objects using this FBO.
GLuint colorAttachmentCount
 Number of color attachments.
vector< GLuint > colorAttachmentTexture
 Color attachment points.
RbodepthAttachmentRbo
 Depth attachment point.


Detailed Description

Management class for all frame buffer objects used within the game.

Provides FBO registration for all objects.

The actual FBO data


Member Data Documentation

Name with which this FBO is identified.

Internal OpenGL name for the FBO.

Buffer width.

Buffer height.

Buffer channels (bytes per pixel).

Number of Objects using this FBO.

Number of color attachments.

Color attachment points.

Depth attachment point.


The documentation for this struct was generated from the following file:

Generated on Mon Jul 7 13:30:33 2008 for Firefly by  doxygen 1.5.6