| classId() const | TextureManager | [virtual] |
| className() const | TextureManager | [virtual] |
| getEntry(const string &filename) | TextureManager | |
| getInstance() | TextureManager | [static] |
| instance | TextureManager | [private, static] |
| loadTexture(struct textureEntry *entry) | TextureManager | [private] |
| processEvent(SDL_Event &event) | TextureManager | [virtual] |
| registerTexture(const string &filename, const bool &repeat) | TextureManager | |
| reload() | TextureManager | [private] |
| TextureManager() | TextureManager | [private] |
| TextureManager(const TextureManager &source) | TextureManager | [private] |
| textures | TextureManager | [private] |
| toString() const | TextureManager | [virtual] |
| unregisterTexture(const string &filename) | TextureManager | |
| unregisterTexture(struct textureEntry *const data) | TextureManager | |
| ~TextureManager() | TextureManager | [private] |
1.5.6