#include <StartUpTimer.h>

Public Member Functions | |
| StartUpTimer (const string &fontname, const GLfloat &size, const Color &color) | |
| Enhanced constructor. | |
| void | updateTimer () |
| Reads game timer. | |
| void | renderGl () |
| Renders the Timer. | |
| virtual string | toString () const |
| Returns a textual representation. | |
| virtual string | className () const |
| Returns the class name of the object. | |
| virtual enum classId | classId () const |
| Returns the class id of the object. | |
Private Attributes | |
| Uint32 | startUpTime |
| Stores the time in ms of the last. | |
| StartUpTimer::StartUpTimer | ( | const string & | fontname, | |
| const GLfloat & | size, | |||
| const Color & | color | |||
| ) |
Enhanced constructor.
| void StartUpTimer::updateTimer | ( | ) |
Reads game timer.
| string StartUpTimer::toString | ( | ) | const [virtual] |
Returns a textual representation.
Reimplemented from Label.
| string StartUpTimer::className | ( | ) | const [virtual] |
Returns the class name of the object.
Reimplemented from Label.
| enum classId StartUpTimer::classId | ( | ) | const [virtual] |
Uint32 StartUpTimer::startUpTime [private] |
Stores the time in ms of the last.
1.5.6