#include <Object.h>

Public Member Functions | |
| virtual string | toString () const |
| Returns a textual representation. | |
| virtual string | className () const |
| Returns the class name of the object. | |
| virtual enum classId | classId () const |
| Returns the class id of the object. | |
| string Object::toString | ( | ) | const [virtual] |
Returns a textual representation.
Reimplemented in ActionListener, Angle, Button, ButtonListener, CalibrateListener, Camera, Color, Configuration, Console, Controller, EasyListener, EventListener, EventManager, ExitListener, FboManager, FpsCounter, Game, GlRenderer, GlWindow, HardListener, HudFood, HudInventory, HudMenu, HudScore, HudWater, IdPicker, Label, MediumListener, Mesh, Mouse, MouseAdapterLeft, MouseAdapterMove, MouseCursor, MouseListener, MovementController, MVBetweenPlacesObject, MVFirefly, MVFlame, MVFood, MVHole, MVMaterial, MVMaterialCrystal, MVMaterialGrass, MVMaterialWood, MVMovingOnPlaceObject, MVNest, MVOnPlaceObject, MVPlace, MVPlaceObject, MVWall, MVWallSide, MVWater, Object2d, Object3d, OrbitCamera, ParticleHub, ParticleSystem, PhongLight, PhongMaterial, RboManager, ShaderManager, SplashMessage, StartUpTimer, TextBlock, TextureManager, Timer, VboManager, Vector, ViewObject, Wall, and Webcam.
| string Object::className | ( | ) | const [virtual] |
Returns the class name of the object.
Reimplemented in ActionListener, Angle, Button, ButtonListener, CalibrateListener, Camera, Color, Configuration, Console, Controller, EasyListener, EventListener, EventManager, ExitListener, FboManager, FpsCounter, Game, GlRenderer, GlWindow, HardListener, HudFood, HudInventory, HudMenu, HudScore, HudWater, IdPicker, Label, MediumListener, Mesh, Mouse, MouseAdapterLeft, MouseAdapterMove, MouseCursor, MouseListener, MovementController, MVBetweenPlacesObject, MVFirefly, MVFlame, MVFood, MVHole, MVMaterial, MVMaterialCrystal, MVMaterialGrass, MVMaterialWood, MVMovingOnPlaceObject, MVNest, MVOnPlaceObject, MVPlace, MVPlaceObject, MVWall, MVWallSide, MVWater, Object2d, Object3d, OrbitCamera, ParticleHub, ParticleSystem, PhongLight, PhongMaterial, RboManager, ShaderManager, SplashMessage, StartUpTimer, TextBlock, TextureManager, Timer, VboManager, Vector, ViewObject, Wall, and Webcam.
| enum classId Object::classId | ( | ) | const [virtual] |
Returns the class id of the object.
Reimplemented in ActionListener, Angle, Button, ButtonListener, CalibrateListener, Camera, Color, Configuration, Console, Controller, EasyListener, EventListener, EventManager, ExitListener, FboManager, FpsCounter, Game, GlRenderer, GlWindow, HardListener, HudFood, HudInventory, HudMenu, HudScore, HudWater, IdPicker, Label, MediumListener, Mesh, Mouse, MouseAdapterLeft, MouseAdapterMove, MouseCursor, MouseListener, MovementController, MVBetweenPlacesObject, MVFirefly, MVFlame, MVFood, MVHole, MVMaterial, MVMaterialCrystal, MVMaterialGrass, MVMaterialWood, MVMovingOnPlaceObject, MVNest, MVOnPlaceObject, MVPlace, MVPlaceObject, MVWall, MVWallSide, MVWater, Object2d, Object3d, OrbitCamera, ParticleHub, ParticleSystem, PhongLight, PhongMaterial, RboManager, ShaderManager, SplashMessage, StartUpTimer, TextBlock, TextureManager, Timer, VboManager, Vector, ViewObject, Wall, and Webcam.
1.5.6