#include <MVFlame.h>

Public Member Functions | |
| MVFlame () | |
| Default constructor. | |
| ~MVFlame () | |
| void | renderGl () |
| Renders object to OpenGL. | |
| virtual string | toString () const |
| Returns a textual representation. | |
| virtual string | className () const |
| Returns the class name of the object. | |
| virtual enum classId | classId () const |
| Returns the class id of the object. | |
Private Attributes | |
| ParticleSystem | fire |
This class represents a flame on a place.
| MVFlame::MVFlame | ( | ) |
Default constructor.
| MVFlame::~MVFlame | ( | ) |
| void MVFlame::renderGl | ( | ) | [virtual] |
| string MVFlame::toString | ( | ) | const [virtual] |
Returns a textual representation.
Reimplemented from MVOnPlaceObject.
| string MVFlame::className | ( | ) | const [virtual] |
Returns the class name of the object.
Reimplemented from MVOnPlaceObject.
| enum classId MVFlame::classId | ( | ) | const [virtual] |
Returns the class id of the object.
Reimplemented from MVOnPlaceObject.
ParticleSystem MVFlame::fire [private] |
1.5.6