HardListener Class Reference

Handles exist. More...

#include <HardListener.h>

Inheritance diagram for HardListener:

ButtonListener Object

List of all members.

Public Member Functions

 HardListener (Game *game)
void clicked ()
 A method to deal with action events.
string toString () const
 Returns a textual representation.
string className () const
 Returns the class name of the object.
enum classId classId () const
 Returns the class id of the object.

Private Attributes

Gamegame


Detailed Description

Handles exist.

Shuts down the game


Constructor & Destructor Documentation

HardListener::HardListener ( Game game  ) 


Member Function Documentation

void HardListener::clicked (  )  [virtual]

A method to deal with action events.

Every ButtonListener must implement this method to receive and process action events. Those will usually be sent by the MouseListener which calls this method.

See also:
MouseListener

Implements ButtonListener.

string HardListener::toString (  )  const [virtual]

Returns a textual representation.

Implements ButtonListener.

string HardListener::className (  )  const [virtual]

Returns the class name of the object.

Implements ButtonListener.

enum classId HardListener::classId (  )  const [virtual]

Returns the class id of the object.

Implements ButtonListener.


Member Data Documentation


The documentation for this class was generated from the following files:

Generated on Mon Jul 7 13:30:34 2008 for Firefly by  doxygen 1.5.6