| board | Game | [private] |
| classId() const | Game | [virtual] |
| className() const | Game | [virtual] |
| controller | Game | [private] |
| firefly | Game | [private] |
| foodBar | Game | [private] |
| Game(GlRenderer *renderer) | Game | |
| Game(const Game &source) | Game | |
| inventory | Game | [private] |
| isQuit() | Game | |
| light0 | Game | [private] |
| light1 | Game | [private] |
| loadLevel(string filename, Uint32 score) | Game | |
| mainCam | Game | [private] |
| minimapCam | Game | [private] |
| quit() | Game | |
| renderer | Game | [private] |
| scoreBoard | Game | [private] |
| scoreBoardBg | Game | [private] |
| toString() const | Game | [virtual] |
| update(Uint32 time) | Game | |
| userQuit | Game | [private] |
| waterBar | Game | [private] |
| ~Game() | Game |
1.5.6