#include <EasyListener.h>

Public Member Functions | |
| EasyListener (Game *game) | |
| void | clicked () |
| A method to deal with action events. | |
| string | toString () const |
| Returns a textual representation. | |
| string | className () const |
| Returns the class name of the object. | |
| enum classId | classId () const |
| Returns the class id of the object. | |
Private Attributes | |
| Game * | game |
Loads easy levels
| EasyListener::EasyListener | ( | Game * | game | ) |
| void EasyListener::clicked | ( | ) | [virtual] |
A method to deal with action events.
Every ButtonListener must implement this method to receive and process action events. Those will usually be sent by the MouseListener which calls this method.
Implements ButtonListener.
| string EasyListener::toString | ( | ) | const [virtual] |
| string EasyListener::className | ( | ) | const [virtual] |
| enum classId EasyListener::classId | ( | ) | const [virtual] |
Game* EasyListener::game [private] |
1.5.6