| angle | Angle | [private] |
| Angle() | Angle | |
| Angle(const Angle &a) | Angle | |
| Angle(const GLfloat &a, const enum angleType ¤tAngleType) | Angle | |
| classId() const | Angle | [virtual] |
| className() const | Angle | [virtual] |
| getDeg() const | Angle | |
| getRad() const | Angle | |
| operator!=(const Angle &a) | Angle | [inline] |
| operator*(const Angle &s, const float &a) | Angle | [friend] |
| operator*(const float &a, const Angle &s) | Angle | [friend] |
| operator+(const Angle &a1, const Angle &a2) | Angle | [friend] |
| operator+=(const Angle &a) | Angle | [inline] |
| operator-(const Angle &a) | Angle | [friend] |
| operator-(const Angle &a1, const Angle &a2) | Angle | [friend] |
| operator-=(const Angle &a) | Angle | [inline] |
| operator/(const Angle &s, const float &a) | Angle | [friend] |
| operator/(const float &a, const Angle &s) | Angle | [friend] |
| operator<(const Angle &a) | Angle | [inline] |
| operator<=(const Angle &a) | Angle | [inline] |
| operator=(const Angle &a) | Angle | [inline] |
| operator==(const Angle &a) | Angle | [inline] |
| operator>(const Angle &a) | Angle | [inline] |
| operator>=(const Angle &a) | Angle | [inline] |
| setDeg(const GLfloat &a) | Angle | |
| setRad(const GLfloat &a) | Angle | |
| toString() const | Angle | [virtual] |
1.5.6